var container;
var particle;
 var camera;
 var scene;
 var renderer;
 var mouseX = 0;
 var mouseY = 0;
 var windowHalfX = window.innerWidth / 2;
 var windowHalfY = window.innerHeight / 2;
 
 var particles = []; 
 var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
 particleImage.src = 'images/ParticleSmoke.png'; 
 
 
 function init() {
 container = document.createElement('div');
 document.body.appendChild(container);
 camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
 camera.position.z = 1000;
 scene = new THREE.Scene();
 scene.add(camera);
 
 renderer = new THREE.CanvasRenderer();
 renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
 var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
 
 for (var i = 0; i < 500; i++) {
 particle = new Particle3D( material);
 particle.position.x = Math.random() * 2000 - 1000;
 particle.position.y = Math.random() * 2000 - 1000;
 particle.position.z = Math.random() * 2000 - 1000;
 particle.scale.x = particle.scale.y = 1;
 scene.add( particle );
 
 particles.push(particle); 
 }
container.appendChild( renderer.domElement );
 
 document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 document.addEventListener( 'touchmove', onDocumentTouchMove, false );
 
 setInterval( loop, 1000 / 60 );
 
 }
 
 function onDocumentMouseMove( event ) {
 mouseX = event.clientX - windowHalfX;
 mouseY = event.clientY - windowHalfY;
 }
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
 mouseX = event.touches[ 0 ].pageX - windowHalfX;
 mouseY = event.touches[ 0 ].pageY - windowHalfY;
 }
 }
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
 mouseX = event.touches[ 0 ].pageX - windowHalfX;
 mouseY = event.touches[ 0 ].pageY - windowHalfY;
 }
 }
//
function loop() {
 for(var i = 0; i
 var particle = particles[i]; 
 particle.updatePhysics(); 
 
 with(particle.position)
 {
 if(y<-1000) y+=2000; 
 if(x>1000) x-=2000; 
 else if(x<-1000) x+=2000; 
 if(z>1000) z-=2000; 
 else if(z<-1000) z+=2000; 
 } 
 }
 
 camera.position.x += ( mouseX - camera.position.x ) * 0.05;
 camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
 camera.lookAt(scene.position); 
renderer.render( scene, camera );
 
 }