视频1 视频21 视频41 视频61 视频文章1 视频文章21 视频文章41 视频文章61 推荐1 推荐3 推荐5 推荐7 推荐9 推荐11 推荐13 推荐15 推荐17 推荐19 推荐21 推荐23 推荐25 推荐27 推荐29 推荐31 推荐33 推荐35 推荐37 推荐39 推荐41 推荐43 推荐45 推荐47 推荐49 关键词1 关键词101 关键词201 关键词301 关键词401 关键词501 关键词601 关键词701 关键词801 关键词901 关键词1001 关键词1101 关键词1201 关键词1301 关键词1401 关键词1501 关键词1601 关键词1701 关键词1801 关键词1901 视频扩展1 视频扩展6 视频扩展11 视频扩展16 文章1 文章201 文章401 文章601 文章801 文章1001 资讯1 资讯501 资讯1001 资讯1501 标签1 标签501 标签1001 关键词1 关键词501 关键词1001 关键词1501 专题2001
html5游戏开发-简单
2020-11-27 15:12:13 责编:小采
文档
 本游戏使用的是html5的canvas,运行游戏需要浏览器支持html5。

使用开源引擎:lufylegend.js,

lufylegend.js引擎包内包含这个demo,请直接下载lufylegend.js引擎,查看引擎包内源码

lufylegend.js引擎下载地址

http://lufylegend.com/lufylegend

游戏截图


游戏测试地址

http://fsanguo.comoj.com/html5/slot/index.html

游戏结构

index.html

js文件夹|---Main.js

    |---Reel.js

images文件夹|--图片

游戏代码:

Main.js

init(50,"mylegend",600,600,main);

var loadingLayer;
var backLayer;
var stopLayer;
var startLayer;
var loadIndex = 0;
var imglist = {};
var btnup,btndown,btnleft,btnright;
var imgData = new Array();

var mapImgList = new Array();
var mapmoveflag = "";
var MOVE_STEP = 10;

var combination = new Array([1,1,5], [1,2,4], [1,5,1], [2,1,4], [2,3,3], [2,4,1], [2,5,4], [3,1,2], [3,4,3], [3,5,5],
 [4,1,2], [4,2,3], [4,5,1], [4,5,5], [5,1,1], [5,2,4], [5,3,2], [5,5,1], [1,1,1], [1,1,1]);
var reels = new Array();
var kakes = new Array();
//停止ボタン参照用配列
var stopBtn = new Array();
var start;
var win;
function main(){
	imgData.push({name:"stop_up",path:"./images/slot_stop_up.png"});
	imgData.push({name:"stop_over",path:"./images/slot_stop_over.png"});
	imgData.push({name:"start",path:"./images/slot_start.jpg"});
	imgData.push({name:"kake",path:"./images/slot_kake.png"});
	imgData.push({name:"slot_back",path:"./images/slot_back.jpg"});
	imgData.push({name:"slot_ok",path:"./images/slot_ok.png"});
	imgData.push({name:"item1",path:"./images/1.png"});
	imgData.push({name:"item2",path:"./images/2.png"});
	imgData.push({name:"item3",path:"./images/3.png"});
	imgData.push({name:"item4",path:"./images/4.png"});
	imgData.push({name:"item5",path:"./images/5.png"});
	imgData.push({name:"item6",path:"./images/6.png"});
	loadingLayer = new LSprite();
	loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
	addChild(loadingLayer);
	loadImage();
}
function loadImage(){
	if(loadIndex >= imgData.length){
	removeChild(loadingLayer);
	legendLoadOver();
	gameInit();
	return;
	}
	loader = new LLoader();
	loader.addEventListener(LEvent.COMPLETE,loadComplete);
	loader.load(imgData[loadIndex].path,"bitmapData");
}
function loadComplete(event){
	loadingLayer.graphics.clear();
	loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
	loadingLayer.graphics.drawRect(1,"black",[50, 203, 200*(loadIndex/imgData.length), 14],true,"#000000");
	imglist[imgData[loadIndex].name] = loader.content;
	loadIndex++;
	loadImage();
}
function gameInit(event){
	var i,j,bitmap,bitmapdata,childmap;
	
	backLayer = new LSprite();
	addChild(backLayer);

	bitmapdata = new LBitmapData(imglist["slot_back"]);
	bitmap = new LBitmap(bitmapdata);
	backLayer.addChild(bitmap);
	
	stopLayer = new LSprite();
	addChild(stopLayer);
	for(i=0;i<3;i++){
	var reel = new Reel(combination,i);
	reel.x = 150 * i + 90;
	reel.y = 225;
	reels.push(reel);
	addChild(reel);
	var kake = new LBitmap(new LBitmapData(imglist["kake"]));
	kake.x = 150 * i + 90;
	kake.y = 225;
	kakes.push(kake);
	addChild(kake);
	var stop = new LButton(new LBitmap(new LBitmapData(imglist["stop_up"])),new LBitmap(new LBitmapData(imglist["stop_over"])));
	stop.x = 150 * i + 110;
	stop.y = 490;
	stop.index = i;
	stopBtn.push(stop);
	stop.visible = false;
	stop.addEventListener(LMouseEvent.MOUSE_UP, stopevent);
	addChild(stop);
	}

	startLayer = new LSprite();
	addChild(startLayer);
	start = new LButton(new LBitmap(new LBitmapData(imglist["start"])),new LBitmap(new LBitmapData(imglist["start"])));
	start.x = 55;
	start.y = 450;
	startLayer.addChild(start);
	start.addEventListener(LMouseEvent.MOUSE_UP, onmouseup);
	
	
	win = new LButton(new LBitmap(new LBitmapData(imglist["slot_ok"])),new LBitmap(new LBitmapData(imglist["slot_ok"])));
	startLayer.addChild(win);
	win.visible = false;
	win.addEventListener(LMouseEvent.MOUSE_UP, winclick);
	
	backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);
}
function onframe(){
	var i;
	for(i=0;i<3;i++){
	reels[i].onframe();
	}
}
function stopevent(event,currentTarget){
	reels[currentTarget.index].stopFlag = true;
}
function onmouseup(event){
	var i;
	var stopNum = Math.floor(Math.random()*(combination.length/3));
	start.visible = false;
	for(i=0;i<3;i++){
	stopBtn[i].visible = true;
	reels[i].startReel = true;
	reels[i].stopFlag = false;
	reels[i].stopNum = stopNum;
	}
}
function winclick(){
	win.visible = false;
	start.visible = true;
}
function checkWin(){
	var i;
	var allstop = 0;
	for(i=0;i<3;i++){
	if(!reels[i].startReel)allstop++;
	}
	if(allstop >= 3){
	for(i=0;i<3;i++){
	stopBtn[i].visible = false;
	}
	
	if(reels[0].stopNum >= 19){
	win.visible = true;
	}else{
	start.visible = true;
	}
	}
}

Reel.js

function Reel(combination,index){
	base(this,LSprite,[]);
	var self = this;

	//-------------------------------------------
	//実行側から操作可能なプロパティの初期設定
	//-------------------------------------------
	self.maxSpeed = 70;
	self.minSpeed = 10;
	self.currentNum = 1;
	self.stopNum = 0;
	self.maxNum = 6;
	self.speedUpStep = 2;
	self.speedDownStep = 2;
	self.combination = combination;
	self.stopFlag = true;
	self.currentSpeed = 0;
	self.startReel = false;
	self.index = index;
	//-------------------------------------------
	//準備
	//-------------------------------------------
	self.reels = [];
	self.indexs = [0,0,0,0];
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.reels[0].bitmapData));
	
	
	var i,sy;
	self.reels[0].height = 60;
	self.reels[0].bitmapData.height = self.reels[0].height;
	self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
	self.reels[2].height = 60;
	self.reels[2].bitmapData.height = self.reels[2].height;
	self.reels[3].visible = false;
	sy = 0;
	for(i=0;i<self.reels.length;i++){
	self.reels[i].y = sy;
	sy += self.reels[i].height;
	self.addChild(self.reels[i]);
	}
	//self.startReel = true;
	//self.stopFlag = false;
}
Reel.prototype.onframe = function (){
	var self = this;

	if(self.startReel)self.wheel();
};
Reel.prototype.getReel = function (){
	var self = this;
	if(self.currentNum > self.maxNum)self.currentNum = 1;
	self.indexs[0] = self.currentNum;

	self.indexs.pop();
	self.indexs.unshift(self.currentNum);
	var nextReel = new LBitmapData(imglist["item"+self.currentNum++]);
	return nextReel;
};
Reel.prototype.wheel = function (){
	var self = this;
	
	//回転速度の調節
	if (self.stopFlag) {
	//スピードダウン
	if (self.currentSpeed > self.minSpeed) {
	self.currentSpeed -= self.speedDownStep;
	} else {
	self.currentSpeed = self.minSpeed;
	}
	} else {
	//スピードアップ
	if (self.currentSpeed < self.maxSpeed) {
	self.currentSpeed += self.speedUpStep;
	} else {
	self.currentSpeed = self.maxSpeed;
	}
	}
	if(self.stopFlag && self.currentSpeed <= self.minSpeed && 
	self.indexs[1] == self.combination[self.stopNum][self.index] && self.reels[1].y + self.currentSpeed > 60){
	self.currentSpeed = 60 - self.reels[1].y; 
	self.startReel = false;
	
	}
	self.setY();
	if(!self.startReel)checkWin();
};
Reel.prototype.setY = function(){
	var self = this;
	self.reels[1].y += self.currentSpeed;
	if(self.reels[1].y + self.reels[1].height > 200){
	self.reels[1].height = 200 - self.reels[1].y;
	self.reels[1].bitmapData.height = self.reels[1].height;
	}
	if(self.reels[1].y > 80){
	self.reels[0].height = 80;
	self.reels[0].y = self.reels[1].y - 80;
	}else{
	self.reels[0].height = self.reels[1].y;
	self.reels[0].y = 0;
	}
	self.reels[0].bitmapData.height = self.reels[0].height;
	self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
	
	self.reels[2].y = self.reels[1].y + self.reels[1].height;
	
	if(self.reels[2].y > 200){
	self.reels[2].visible = false;
	}else if(self.reels[2].y + 80 > 200){
	self.reels[2].height = 200 - self.reels[2].y;
	self.reels[2].bitmapData.height = self.reels[2].height;
	}else{
	self.reels[3].y = self.reels[2].y + self.reels[2].height;
	if(self.reels[3].y < 200){
	self.reels[3].height = 200 - self.reels[3].y;
	self.reels[3].bitmapData.height = self.reels[3].height;
	}
	}
	
	if(self.reels[0].y > 0){
	var child = self.reels.pop();
	child.bitmapData = self.getReel();
	child.visible = true;
	self.reels.unshift(child);
	child.y = 0;
	child.height = self.reels[1].y;
	child.bitmapData.height = child.height;
	child.bitmapData.setCoordinate(0,80-child.height);
	}
	if(self.reels[3].y >= 200){
	self.reels[3].visible = false;
	}
};

index.html

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>slot</title>	
<meta name="viewport" content="width=480,initial-scale=0.5" />
<script type="text/javascript" src="../legend/legend.js"></script> 
<script type="text/javascript" src="./js/Reel.js"></script> 
<script type="text/javascript" src="./js/Main.js"></script> 
</head>
<body>
<p id="mylegend">loading……</p>

</body>
</html>

下载本文
显示全文
专题