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利用CSS3怎么做出不规则图片的切换特效制作
2020-11-27 18:49:43 责编:小采
文档

给大家带来一份源码,用CSS3怎么做出不规则图片的切换特效制作,有需要的朋友可以拿去用一下。

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>TweenMax不规则图片切换特效</title>
<link rel="stylesheet" type="text/css" href="css/style.css" />
</head>
<body>
<div id="container"> </div>
<script src='js/delaunay.js'></script>
<script src='js/TweenMax.js'></script>
<script>
 
const TWO_PI = Math.PI * 2;
 
var images = [],
 imageIndex = 0;
 
var image,
 imageWidth = 768,
 imageHeight = 485;
 
var vertices = [],
 indices = [],
 prevfrag = [],
 fragments = [];
 
var margin = 50;
 
var container = document.getElementById('container');
 
var clickPosition = [imageWidth * 0.5, imageHeight * 0.5];
 
window.onload = function() {
 TweenMax.set(container, {perspective:500});
 
 // images from http://www.hdwallpapers.in
 var urls = [
 'images/1.jpg',
 'images/2.jpg',
 'images/3.jpg',
 'images/4.jpg'
 ],
 image,
 loaded = 0;
 // very quick and dirty hack to load and display the first image asap
 images[0] = image = new Image();
 image.onload = function() {
 if (++loaded === 1) {
 
 for (var i = 1; i < 4; i++) {
 images[i] = image = new Image();
 
 image.src = urls[i];
 }
 placeImage();
 }
 };
 image.src = urls[0];
};
 
function placeImage(transitionIn) {
 image = images[imageIndex];
 
 if (++imageIndex === images.length) imageIndex = 0;
 
 var num = Math.random();
 if(num < .25) {
 image.direction = "left";
 } else if(num < .5) {
 image.direction = "top";
 } else if(num < .75) {
 image.direction = "bottom";
 } else {
 image.direction = "right";
 }
 
 container.appendChild(image);
 image.style.opacity = 0;
 
 if (transitionIn !== false) {
 triangulateIn();
 }
}
 
function triangulateIn(event) {
 var box = image.getBoundingClientRect(),
 top = box.top,
 left = box.left;
 
 if(image.direction == "left") {
 clickPosition[0] = 0;
 clickPosition[1] = imageHeight / 2;
 } else if(image.direction == "top") {
 clickPosition[0] = imageWidth / 2;
 clickPosition[1] = 0;
 } else if(image.direction == "bottom") {
 clickPosition[0] = imageWidth / 2;
 clickPosition[1] = imageHeight;
 } else if(image.direction == "right") {
 clickPosition[0] = imageWidth;
 clickPosition[1] = imageHeight / 2;
 }
 
 
 triangulate();
 build();
}
 
function triangulate() {
 for(var i = 0; i < 40; i++) { 
 x = -margin + Math.random() * (imageWidth + margin * 2);
 y = -margin + Math.random() * (imageHeight + margin * 2);
 vertices.push([x, y]);
 }
 vertices.push([0,0]);
 vertices.push([imageWidth,0]);
 vertices.push([imageWidth, imageHeight]);
 vertices.push([0, imageHeight]);
 
 vertices.forEach(function(v) {
 v[0] = clamp(v[0], 0, imageWidth);
 v[1] = clamp(v[1], 0, imageHeight);
 });
 
 indices = Delaunay.triangulate(vertices);
}
 
function build() {
 var p0, p1, p2,
 fragment;
 
 var tl0 = new TimelineMax({onComplete:buildCompleteHandler});
 
 for (var i = 0; i < indices.length; i += 3) {
 p0 = vertices[indices[i + 0]];
 p1 = vertices[indices[i + 1]];
 p2 = vertices[indices[i + 2]];
 
 fragment = new Fragment(p0, p1, p2);
 
 var dx = fragment.centroid[0] - clickPosition[0],
 dy = fragment.centroid[1] - clickPosition[1],
 d = Math.sqrt(dx * dx + dy * dy),
 rx = 30 * sign(dy),
 ry = 90 * -sign(dx),
 delay = d * 0.003 * randomRange(0.9, 1.1);
 fragment.canvas.style.zIndex = Math.floor(d).toString();
 
 var tl1 = new TimelineMax();
 
 if(image.direction == "left") {
 rx = Math.abs(rx);
 ry = 0; 
 } else if(image.direction == "top") {
 rx = 0;
 ry = Math.abs(ry);
 } else if(image.direction == "bottom") {
 rx = 0;
 ry = - Math.abs(ry);
 } else if(image.direction == "right") {
 rx = - Math.abs(rx);
 ry = 0;
 }
 
 tl1.from(fragment.canvas, 1, {
 z:-50,
 rotationX:rx,
 rotationY:ry,
 scaleX:0,
 scaleY:0,
 ease:Cubic.easeIn
 });
 tl1.from(fragment.canvas, 0.4,{alpha:0}, 0.6);
 
 tl0.insert(tl1, delay);
 
 fragments.push(fragment);
 container.appendChild(fragment.canvas);
 }
}
 
function buildCompleteHandler() {
 // add pooling?
 image.style.opacity = 1;
 image.addEventListener('transitionend', function catchTrans() {
 fragments.forEach(function(f) {
 container.removeChild(f.canvas);
 });
 
 fragments.length = 0;
 vertices.length = 0;
 indices.length = 0;
 
 placeImage();
 this.removeEventListener('transitionend',catchTrans,false);
 }, false);
 
}
 
//////////////
// MATH UTILS
//////////////
 
function randomRange(min, max) {
 return min + (max - min) * Math.random();
}
 
function clamp(x, min, max) {
 return x < min ? min : (x > max ? max : x);
}
 
function sign(x) {
 return x < 0 ? -1 : 1;
}
 
//////////////
// FRAGMENT
//////////////
 
Fragment = function(v0, v1, v2) {
 this.v0 = v0;
 this.v1 = v1;
 this.v2 = v2;
 
 this.computeBoundingBox();
 this.computeCentroid();
 this.createCanvas();
 this.clip();
};
Fragment.prototype = {
 computeBoundingBox:function() {
 var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]),
 xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]),
 yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]),
 yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]);
 
 this.box = {
 x:Math.round(xMin),
 y:Math.round(yMin),
 w:Math.round(xMax - xMin),
 h:Math.round(yMax - yMin)
 };
 
 },
 computeCentroid:function() {
 var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3,
 y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3;
 
 this.centroid = [x, y];
 },
 createCanvas:function() {
 this.canvas = document.createElement('canvas');
 this.canvas.width = this.box.w;
 this.canvas.height = this.box.h;
 this.canvas.style.width = this.box.w + 'px';
 this.canvas.style.height = this.box.h + 'px';
 this.canvas.style.left = this.box.x + 'px';
 this.canvas.style.top = this.box.y + 'px';
 this.ctx = this.canvas.getContext('2d');
 },
 clip:function() {
 this.ctx.save();
 this.ctx.translate(-this.box.x, -this.box.y);
 this.ctx.beginPath();
 this.ctx.moveTo(this.v0[0], this.v0[1]);
 this.ctx.lineTo(this.v1[0], this.v1[1]);
 this.ctx.lineTo(this.v2[0], this.v2[1]);
 this.ctx.closePath();
 this.ctx.clip();
 this.ctx.drawImage(image, 0, 0);
 this.ctx.restore();
 }
};//@ sourceURL=pen.js
</script>
 
<div style="text-align:center;margin:10px 0; font:normal 14px/24px 'MicroSoft YaHei';">
</div>
</body>
</html>

不规则图片的切换特效制作的代码就是这些了,更多精彩请关注Gxl网其它相关文章!

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