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JavaScript基于面向对象实现的猜拳游戏
2020-11-27 22:22:19 责编:小采
文档

本文实例讲述了JavaScript基于面向对象实现的猜拳游戏。分享给大家供大家参考,具体如下:

html代码:

<!doctype html>
<html>
 <head>
 <meta charset="UTF-8">
 <title>猜拳游戏</title>
 <link rel="stylesheet" href="css/game.css" rel="external nofollow" ></link>
 </head>
 <body>
 <div id="game">
 <ul class="panel">
 <li>
 <p class="name">我:name</p>
 <div class="anim user"></div>
 </li>
 <li>
 <p class="name">电脑:name</p>
 <div class="anim comp"></div>
 </li>
 </ul>
 <div class="op">
 <button id="play" onclick = "game.Caiquan();">开始</button>
 </div>
 <div id="text" class="text">请开始游戏...</div>
 <ul id="guess" class="guess">
 <li>
 <div class="guess0" onclick="game.verdict(0)">石头</div>
 </li>
 <li>
 <div class="guess1" onclick="game.verdict(1)">剪刀</div>
 </li>
 <li>
 <div class="guess2" onclick="game.verdict(2)">布</div>
 </li>
 </ul>
 </div>
 <script type="text/javascript" src="js/game.js"></script>
 </body>
</html>

css样式(字体:迷你简卡通)

*{
 margin:0px;
 padding:0px;
 font-family:'迷你简卡通';
 font-size:28px;
}
html,body{
 width:100%;
 height:100%;
 background:rgba(244, 184, 202, 1);
}
ul{
 list-style:none;
}
#game{
 width:800px;
 height:600px;
 margin:auto;
 top:20%;
}
#game ul{
 width:100%;
 height:415px;
}
#game ul li{
 width:50%;
 height:100%;
 float:left;
 text-align:center;
}
#game ul li .anim{
 width:223px;
 height:337px;
 border:10px solid #ff6699;
 border-radius:50%;
 margin:20px auto 0;
 background-position:center;
 background-repeat:no-repeat;
}
.user{
 background:url('../img/readyl.png');
}
.comp{
 background:url('../img/readyr.png');
}
#game .op{
 width:100%;
 text-align:center;
}
#game .op button{
 width:200px;
 height:60px;
 border:10px solid #ff6699;
 background:rgb(253, 217, 227);
 border-radius:50%;
 outline:none;
 cursor:pointer;
 font-weight:bold;
}
#game .op button:hover{
 border-color:#ff0000;
 background-color:#ff0000;
 font-size:36px;
 color:rgb(253, 217, 227);
}
#game .op button.disabled{
 border-color:#bbb;
 color:#bbb;
 background-color:#ccc;
 font-size:28px;
 cursor:default;
}
#game .guess{
 width:220px;
 height:100%;
 position:fixed;
 top:0px;
 left:0px;
 display:none;
}
#game ul.guess li{
 width:100%;
 height:32%;
}
#game ul.guess li div{
 width:100%;
 height:90%;
 border:10px solid #ff6699;
 border-radius:50%;
 background-position:center;
 background-repeat:no-repeat;
 cursor:pointer;
 background-color:rgba(244, 184, 202, 1);
}
#game ul.guess li div:hover{
 background-color:#ff6699;
 color:#fff;
}
div.guess0{
 background-image:url('../img/0.png');
}
div.guess1{
 background-image:url('../img/1.png');
}
div.guess2{
 background-image:url('../img/2.png');
}
#game div.text{
 margin-top:20px;
 text-align:center;
 font-size:50px;
 font-weight:bold;
}

js代码

Function.prototype.extend = function( fn ){
 for( var attr in fn.prototype ){
 this.prototype[attr] = fn.prototype[attr];
 }
}
//父级构造函数用于继承,共有属性
function Caiquan( name ){
 this.name = name;
 this.point = 0;
}
//用于继承下面衍生,共有方法
Caiquan.prototype.guess = function(){}
//继承父,玩家的构造函数
function User( name ){
 Caiquan.call(this,name);
}
User.extend( Caiquan );
User.prototype.guess = function( point ){
 return this.point = point;
}
//电脑的构造函数
function Comp( name ){
 Caiquan.call(this,name);
}
Comp.extend( Caiquan ) ;
//电脑的猜拳方法,随机
Comp.prototype.guess = function(){
 return this.point = Math.floor( Math.random()*3 );
}
//裁判构造函数
function Game( u , c ){
 this.text = document.getElementById('text');
 this.btn = document.getElementById("play");
 this.user = u;
 this.comp = c;
 this.classN =document.getElementsByClassName('name');
 this.guess = document.getElementById("guess");
 this.anim = document.getElementsByClassName("anim");
 this.num = 0;
 this.init();
 this.tiemr = null;
}
Game.prototype.Caiquan = function(){
 this.textValue( '请出拳...' );
 this.BtnDisable();
 this.start();
 this.guess.style.display = 'block';
}
//怎么玩
Game.prototype.start = function(){
 var This = this;
 this.timer = setInterval(function(){
 This.anim[0].className = 'anim user guess' +( ( This.num ++ ) % 3 );
 This.anim[1].className = 'anim comp guess' + ( ( This.num ++ ) % 3 ) ;
 },500)
}
//初始化名字
Game.prototype.init = function(){
 this.classN[0].innerHTML = '我:' + this.user.name;
 this.classN[1].innerHTML = '电脑:' + this.comp.name;
}
//提示面板区域的修改
Game.prototype.textValue = function( val ){
 this.text.innerHTML = val;
}
//按钮失效
Game.prototype.BtnDisable = function(){
 if( this.btn.disabled ){
 this.btn.disabled = false;
 this.btn.className ='';
 this.btn.innerHTML = '再来一次'
 }else{
 this.btn.disabled = true;
 this.btn.className ='disabled';
 }
}
Game.prototype.verdict = function( point ){
 clearInterval(this.timer);
 var userGu = user.guess(point);
 var compGu = comp.guess();
 this.anim[0].className = 'anim user guess' + userGu;
 this.anim[1].className = 'anim comp guess' + compGu;
 var res = userGu - compGu;
 switch (res){
 case 0:
 this.textValue('平局!!!')
 break;
 case 1:
 case -2:
 this.textValue('lose~~~');
 break;
 case 2:
 case -1:
 this.textValue('win!!!')
 break;
 }
 this.guess.style.display = 'none';
 this.BtnDisable();
}
var user = new User( '锐雯' );
var comp = new Comp( '拉克丝' );
var game = new Game( user , comp );

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《javascript面向对象入门教程》、《JavaScript错误与调试技巧总结》、《JavaScript数据结构与算法技巧总结》、《JavaScript遍历算法与技巧总结》及《JavaScript数算用法总结》

希望本文所述对大家JavaScript程序设计有所帮助。

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